Points & Prizes

📌 Overview

Points & Prizes rewards learners for finishing their training. Learners earn points for every course, program, training session, and sign-off they complete, climb a live leaderboard, and spend their points on prizes you choose — a company hat, a gift card, a day off. You stock the shelf, set the price in points, and redeem prizes for learners when they've earned enough.

Step 1: Stock Your Prize Shelf

Go to Points & Prizes in the admin sidebar. Click Add prize, give it a name, a price in points, and an image or color, and it appears on the shelf with how many learners can currently claim it. Use Configure to change how points are awarded.

Points & Prizes page with a shelf of prizes and their point prices

Step 2: Learners Earn Points for Completed Learning

Learners earn points automatically when they finish learning — no setup needed. Open Leaderboard to see who has earned, spent, and still has the most points, and expand any learner to see each course, sign-off, or redemption that changed their balance.

Leaderboard with a learner's point history expanded

💡 Tip: Here's what earns points by default:

Each activity pays once per learner, and points start accruing from the moment Points & Prizes is turned on for your organization.

Step 3: Watch Points Come In Live

Switch to Live feed to see every point earned, redeemed, or cleared as it happens. Filter by Earned or Redemptions, and change the time range (7 days, 30 days, This year, All time, or Custom) to match your reporting period.

Live feed listing recent completions and the points they earned

Step 4: Redeem a Prize for Learners

Click Redeem on a prize. Pick the learners who have enough points — Quinn shows each one's balance — then click Redeem for N players.

Redeem dialog showing eligible learners and their balances

Step 5: Their Points Turn Into the Prize

Confirm the redemption. The prize's cost comes off each learner's balance, the prize unlocks for each of them, and every learner gets their own email saying what they've earned.

Unlock screen showing each learner's new balance after redeeming

Step 6: Hand It Over and Check It Off

Quinn doesn't ship or deliver prizes — you buy the gift and give it to the learner yourself. Open Redeem history at the top of the page to see every redemption, and click Mark as given once the learner has it in hand. Filter by Not given to see what's still owed, or Undo if you marked one by mistake.

Redeem history panel with Mark as given buttons

💡 Tips